Showing posts with label Interactive Wall examples. Show all posts
Showing posts with label Interactive Wall examples. Show all posts

Saturday, 14 June 2008

TXTris SMS Wall

What: interactive projection, sms's falling down, an interactive SMS wall installation. The first work by MLT. November, 2007
Who: few users
Why: The simple concept behind TXTris the interaction of the real and computer generated stuff.
Where: -
Technology: mobile,
Positives: more media - convergence, falling text - nice effect
Negatives: just sending message, you don't interact directly, hard to find out that you can actually interact

I relation to our project:
  • mobile technology
  • or other media, not just users

TXTris SMS Wall (another sms wall example)


Description: SMS messages sent by bystanders appear, one at a time, from the top of the projection and slowly fall down the screen. The physical/virtual cross-over happens when the falling letters reach a real cardboard roofline and stop, resting on the roof of a building. The virtual words gradually pile up, getting fractured as some letters fall farther than others to land on the roofs of shorter buildings.




TXTris SMS Wall from Patrick Dinnen on Vimeo.

Interactive Wall - Big Shadow (Japen)

  • Interactive Wall - Big Shadow (Japen)

1) main introduction 2) see video directly

  • Concept (the description from the website):

Interactive OOH (out of home) advertising that takes you on an adventure

Blue Dragon is a game software title; in this game, the protagonist's shadow becomes a dragon when he fights.


To promote this, we focused on the primordial human experience of shadow-play. We projected magnified shadows of ordinary people in town and created a system whereby they could play with their own shadows. A person's shadow is projected as a giant shadow image, which can suddenly change into the shape of a dragon. This creates a new and engaging interactive experience.


A shadow can also be manipulated via the Web while viewing a webcam image. We wanted to provide a fresh experience that links the city and the Internet as well as people and shadows.

Coca Cola - Microcinema and Interactive Wall at the Rural Expo 2007

What: interactive projection game for product awareness
Who: multiuser
Why: to interact with customers/visitors, to have fun, brand awareness
Where: Buenos Aires Rural Expo 07
Technology: projection
Positives: looks nice visually, it's fun,
Negatives: getting bored very quickly (just grabing bottles), you need to be in line, just walk through

I relation to our project:
  • to advertise - use a game via brand awareness, not typical like-print ads
  • aducation
  • landscape background for the game - would help to the underground disconnection from overground



This example shows Coca Cola used the Interactive Wall as a commercial way.
So, I am thinking,
if we "will" (i am not sure now) include the AD idea in our digital wall, we can not only just put AD for sponsors, the content of interaction can be a game, for ex., this project want to convery: Visitors also participated at the Interactive Wall with a game in which participants lost drops of sweat as their shadow advanced along the wall. They recovered their body liquids by “drinking” - that is, standing in front of the products displayed on the wall. (Personally, the design of the interface is not so interesting, just the content inspired me...)

As I remember, some drinks companies, especially for after exercise, always try to buy the best postion to put AD in the olympic stadium. Now they can choose to put AD on the digital wall. The content can be designed in a metaphor way, so, when users play with the game, actually the game is AD and contains the slogan or some special meaning the sponsor preferred.

Or, even it's not for AD or sponsors, we can design the interactive game content to convery some "Green Issue" (for ex.: global warming... when user plays, they can be aware of the idea at the same time.)

What do you think?

========================================
cut the description of this project:

September 2007 – Buenos Aires, Argentina
The annual Buenos Aires Rural Expo is one of the most important agricultural trade shows in Argentina. Coca-Cola had a booth again this year, and the booth was particularly popular thanks to the SIA Interactive solutions.

First, SIA set up a microcinema that showed a video created by Coca-Cola especially for the event.

Visitors also participated at the Interactive Wall with a game in which participants lost drops of sweat as their shadow advanced along the wall. They recovered their body liquids by “drinking” - that is, standing in front of the products displayed on the wall.

As always, the Coca-Cola booth had long lines of people waiting their turn to play. Some finished playing and returned to the end of the line to get a chance to play again.

============================================

Friday, 13 June 2008

Student Gesture Wall

What: interactive projected wall, student project, interactive pet animation
Who: single user
Why: to make interactive pet with gesture interaction
Where: -
Technology: webcam motion detection, audio detection, flash
Positives: cute, identification with the pet - emotional design, many emotions/reactions, concept - most human
Negatives: not multiuser, delay, you need to be close, dog gets confused, projection makes shadow/siluet over the view

I relation to our project:
  • something like oystergotchi, people could relate to it
  • flash use

Interactive SMS Wall

What: digital wall & touch screen which shows your sms you have sent on the tree and you can touch it
Who: multiuser
Why: car exhibition
Where: gallery exhibition, point of it?
Technology: mobile phone, touch screen, siluet capture opposite wall
Positives: people can leave lasting impression, combination of more media,
Negatives: hard to get point of it, would people be encouraged enough to send messages?

I relation to our project:
  • convergence
  • but we should keep it simpler

Aperture Wall

What: interactive installation using aperture
Who: multiuser
Why: art installation
Where: gallery exhibition ?
Technology: light sensors, aperture
Positives: different technology, different, it can react to whole body,
Negatives: slow, you need to be close, less visually stimulating, you need lots of camera lenses

I relation to our project:
  • the mode of standing/waiting people who are doing nothing but the wall interacts
  • whole body use

Interactive Projection - Dots and Stars

What: interactive installation
Who: multiuser
Why: to have fun
Where: exhibition (gallery/final year project??)
Technology: projection on the wall
Positives: reacts even when you don't interact, concept, would be good on public space
Negatives: too slow, not the best technology

I relation to our project:
  • the simple concept
  • possible use in sport game

Adobe Interactive Wall

What: interactive shop wall to promote adobe
Who: could be multiuser but works better when single user
Why: to enjoy via brand - people will remember the brand
Where: shopping window in New York
Technology: motion capture - cameras above, high res screen
Positives: works when you walk forwards or backwards, visually appealing, very effective when single user - they knew they are interacting, technology
Negatives: not sure of the point of it - just to show up?, when multiuser nobody knows what they are actually doing

I relation to our project:
  • technology - similar use we need
  • for general public - same target audience
  • visually interesting for people - good design

Moving Grass Wall

What: exhibition installation, wind-like grass animation, possible to input text
Who: multiuser
Why: make exhibition more interesting, to show the connection with the natute
Where: exhibition
Technology: projection screen, video capture of siluet opposite screens, sound
Positives: realistic feeling of the nature, simple but effective, concept
Negatives: after while might get boring

I relation to our project:
  • technology
  • simplicity
  • good feedback of the installation, you know you are doing that
Look at the technology behind it and how it looked in full: http://www.barbariangroup.com/portfolio/saturn_next_fest

Multi-Touch Music Wall

What: gesture projection, people play music together
Who: multiuser
Why: to have fun, to create music
Where: -
Technology: projection, motion capture, sound
Positives: people get something back from it, very fun, experience, different results while playing more people
Negatives: you need to be very close to it

I relation to our project:
  • the level of fun
  • collaboration to make it better
  • getting something back from the experience

Text Rain Wall

What: projection screen, text from a poem falling from the top on the people
Who: multiuser
Why: art installation, final project
Where: hotel, gallery space
Technology: video tracking, projection
Positives: good responce of people, technically very good without delays, unique, text makes sense
Negatives: you need to be close to be able to read

I relation to our project:
  • aspect of the falling
  • using whole body for gestures
Link: http://www.core77.com/reactor/utterback.html

Interactive Wall at 21C MuseumHotel



An interactive wall at 21C MuseumHotel in Louisville. Letters were "raining" down and would land on your head, arms, shoulders or anything that they could land on. If you could stop enough at one time you could see the sentences that they made. Really cool experience.








Interactive Floor and Interactive Wall @ Innovation Expo 05

  • Interactive Floor and Interactive Wall @ Innovation Expo 05