Showing posts with label ExistingWalls. Show all posts
Showing posts with label ExistingWalls. Show all posts

Monday, 16 June 2008

David Rockeby

This is his site:
http://homepage.mac.com/davidrokeby/home.html

And here he is explaining the software he is using, what is positive and negative:
http://homepage.mac.com/davidrokeby/softVNS.html

Sunday, 15 June 2008

Existing projects research - summary

Positives
  • more media - convergence, falling text - nice effect
  • interesting, new technology, little guy following - getting attention, human interaction, collaboration
  • technology
  • relaxing, good example of interaction connected with sound
  • more information, you get everything easily (not too faraway, no need to go on your knees)
  • creative
  • convergence, public space
  • spacial (3D), minimal with strong impression, use of colors, very good concept
  • visual effect, interact while you are passing - you don't need to do any gesture
  • concept of the line, very multiuser, effect of the light (light pulse mode)
  • looks nice visually, it's fun
  • cute, identification with the pet - emotional design, many emotions/reactions, concept - most human
  • people can leave lasting impression, combination of more media
  • different technology, different, it can react to whole body
  • reacts even when you don't interact, concept, would be good on public space
  • works when you walk forwards or backwards, visually appealing, very effective when single user - they knew they are interacting, technology

Negatives
  • just sending message, you don't interact directly, hard to find out that you can actually interact
  • annoying you can't see what is in the shopping window
  • covering the seen too much, it's nearly claustrofobic, you don't see what is on the picture - I want to see the dress
  • slow reaction, confusion, you need to be quite close, you aren't sure if you are interacting or not, not innovative
  • you need to be close, very office, not playful, is it really helpful for office - has it real function?
  • just projected desktop, not innovative, it's projected over him and created shadow, bad quality of projection, like projected touch screen, you nearly need to go on your knees to interact with the bottom, slow - so quicker to use a mouse, wouldn't be useful even for presentations, you need to draw next to yourself - not in the front
  • not many users
  • you can't see your own interaction, interaction can be very short if you only walk through, you need to walk around the column
  • it's too above
  • getting bored very quickly (just grabing bottles), you need to be in line, just walk through
  • not multiuser, delay, you need to be close, dog gets confused, projection makes shadow/siluet over the view
  • hard to get point of it, would people be encouraged enough to send messages?
  • slow, you need to be close, less visually stimulating, you need lots of camera lenses
  • too slow, not the best technology
  • not sure of the point of it - just to show up?, when multiuser nobody knows what they are actually doing

In relation to our project
  • mobile technology
  • or other media, not just users
  • video interaction
  • landscape
  • open space
  • nature
  • human interaction
  • getting attention
  • collaboration
  • not to cover the important information
  • relaxing feeling
  • some information??
  • make sure we don't do something like desktop
  • creativity
  • use of the touch screen to control the wall (when more modes)
  • convergence of different media
  • minimalist approach
  • simplicity - it doesn't have really floors
  • passive interaction needs to be considered
  • would work on crowded platform
  • the line could be related to the tube line with stations
  • to advertise - use a game via brand awareness, not typical like-print ads
  • aducation
  • landscape background for the game - would help to the underground disconnection from overground
  • something like oystergotchi, people could relate to it
  • flash use
  • convergence
  • but we should keep it simpler
  • the mode of standing/waiting people who are doing nothing but the wall interacts
  • whole body use
  • the simple concept
  • possible use in sport game
  • technology - similar use we need
  • for general public - same target audience
  • visually interesting for people - good design


Saturday, 14 June 2008

TXTris SMS Wall

What: interactive projection, sms's falling down, an interactive SMS wall installation. The first work by MLT. November, 2007
Who: few users
Why: The simple concept behind TXTris the interaction of the real and computer generated stuff.
Where: -
Technology: mobile,
Positives: more media - convergence, falling text - nice effect
Negatives: just sending message, you don't interact directly, hard to find out that you can actually interact

I relation to our project:
  • mobile technology
  • or other media, not just users

TXTris SMS Wall (another sms wall example)


Description: SMS messages sent by bystanders appear, one at a time, from the top of the projection and slowly fall down the screen. The physical/virtual cross-over happens when the falling letters reach a real cardboard roofline and stop, resting on the roof of a building. The virtual words gradually pile up, getting fractured as some letters fall farther than others to land on the roofs of shorter buildings.




TXTris SMS Wall from Patrick Dinnen on Vimeo.

Philips Daylight Window Presentation

Magical Mirrors

I relation to our project:
  • video interaction

Wind

I relation to our project:
  • landscape
  • open space
  • nature

Salling videoprototype

What: interactive shopping window
Who: few users
Why: engage with the potential customer
Where: -
Technology: smart film, motion capture
Positives: interesting, new technology, little guy following - getting attention, human interaction, collaboration
Negatives: annoying you can't see what is in the shopping window,

I relation to our project:
  • human interaction
  • getting attention
  • collaboration

Projection interactive boutique Chanel à Paris

What: interactive wall - advertisement
Who: few users
Why: to play
Where: -
Technology: high res screen, motion capture
Positives: technology
Negatives: covering the seen too much, it's nearly claustrofobic, you don't see what is on the picture - I want to see the dress

I relation to our project:
  • not to cover the important information

Interactive projection technology

Lenovo - water wall projection

What: interactive wall - water
Who: few users
Why: to play, relax
Where: -
Technology: high res screen, touch
Positives: relaxing, good example of interaction connected with sound
Negatives: slow reaction, confusion, you need to be quite close, you aren't sure if you are interacting or not, not innovative

I relation to our project:
  • relaxing feeling

Interactive Wall - Multi Touch

What: interactive 'desktop'
Who: few users
Why: office use, information
Where: -
Technology: high res screen, touch
Positives: more information, you get everything easily (not too faraway, no need to go on your knees)
Negatives: you need to be close, very office, not playful, is it really helpful for office - has it real function?

I relation to our project:
  • some information??

Interactive Wall

What: interactive projected desktop
Who: single user
Why: ???
Where: -
Technology: projector, computer
Positives: ?, only useful for drawing like on tablet
Negatives: just projected desktop, not innovative, it's projected over him and created shadow, bad quality of projection, like projected touch screen, you nearly need to go on your knees to interact with the bottom, slow - so quicker to use a mouse, wouldn't be useful even for presentations, you need to draw next to yourself - not in the front

I relation to our project:
  • make sure we don't do something like that

Interactive Architecture

What: digital grafitti
Who: single user
Why: art interaction with architecture
Where: -
Technology: projector, computer
Positives: creative
Negatives:

I relation to our project:
  • creativity

LAb[au] - Touch (interface)

What: interactive wall on the building connected with touchscreen you are interacting with - you interact with the building via the screen
Who: single user to very few users at time
Why: art interaction with architecture
Where: -
Technology: LED panels on the building, touch screen, webcam (snapshots), web, animation
Positives: convergence, public space,
Negatives: not many users

I relation to our project:
  • use of the touch screen to control the wall (when more modes)
  • convergence of different media

Volume at the Victoria and Albert Museum

What: art installation
Who: multiuser
Why: art installation, spacial interaction, to enjoy
Where: Victoria and Albert Museum, London
Technology: LED screens, sound, motion capture (what sensors?)
Positives: spacial (3D), minimal with strong impression, use of colors, very good concept
Negatives:

I relation to our project:
  • minimalist approach
  • simplicity - it doesn't have really floors

Interactive Installation

What: hotel art installation
Who: multiuser, you interact, other people can enjoy
Why: art installation, part of the interior design
Where: hotel
Technology: screens (LED?), motion capture (infared?)
Positives: visual effect, interact while you are passing - you don't need to do any gesture
Negatives: you can't see your own interaction, interaction can be very short if you only walk through, you need to walk around the column

I relation to our project:
  • passive interaction needs to be considered

Amazing Beneath Interactive Wall

What: Beneath interactive wall
Who: multiuser
Why: art installation
Where: -
Technology: projector on the outside wall/building in the night, motion capture
Positives: concept of the line, very multiuser, effect of the light (light pulse mode)
Negatives: it's too above

I relation to our project:
  • would work on crowded platform
  • the line could be related to the tube line with stations

Interactive Wall - Big Shadow (Japen)

  • Interactive Wall - Big Shadow (Japen)

1) main introduction 2) see video directly

  • Concept (the description from the website):

Interactive OOH (out of home) advertising that takes you on an adventure

Blue Dragon is a game software title; in this game, the protagonist's shadow becomes a dragon when he fights.


To promote this, we focused on the primordial human experience of shadow-play. We projected magnified shadows of ordinary people in town and created a system whereby they could play with their own shadows. A person's shadow is projected as a giant shadow image, which can suddenly change into the shape of a dragon. This creates a new and engaging interactive experience.


A shadow can also be manipulated via the Web while viewing a webcam image. We wanted to provide a fresh experience that links the city and the Internet as well as people and shadows.

Coca Cola - Microcinema and Interactive Wall at the Rural Expo 2007

What: interactive projection game for product awareness
Who: multiuser
Why: to interact with customers/visitors, to have fun, brand awareness
Where: Buenos Aires Rural Expo 07
Technology: projection
Positives: looks nice visually, it's fun,
Negatives: getting bored very quickly (just grabing bottles), you need to be in line, just walk through

I relation to our project:
  • to advertise - use a game via brand awareness, not typical like-print ads
  • aducation
  • landscape background for the game - would help to the underground disconnection from overground



This example shows Coca Cola used the Interactive Wall as a commercial way.
So, I am thinking,
if we "will" (i am not sure now) include the AD idea in our digital wall, we can not only just put AD for sponsors, the content of interaction can be a game, for ex., this project want to convery: Visitors also participated at the Interactive Wall with a game in which participants lost drops of sweat as their shadow advanced along the wall. They recovered their body liquids by “drinking” - that is, standing in front of the products displayed on the wall. (Personally, the design of the interface is not so interesting, just the content inspired me...)

As I remember, some drinks companies, especially for after exercise, always try to buy the best postion to put AD in the olympic stadium. Now they can choose to put AD on the digital wall. The content can be designed in a metaphor way, so, when users play with the game, actually the game is AD and contains the slogan or some special meaning the sponsor preferred.

Or, even it's not for AD or sponsors, we can design the interactive game content to convery some "Green Issue" (for ex.: global warming... when user plays, they can be aware of the idea at the same time.)

What do you think?

========================================
cut the description of this project:

September 2007 – Buenos Aires, Argentina
The annual Buenos Aires Rural Expo is one of the most important agricultural trade shows in Argentina. Coca-Cola had a booth again this year, and the booth was particularly popular thanks to the SIA Interactive solutions.

First, SIA set up a microcinema that showed a video created by Coca-Cola especially for the event.

Visitors also participated at the Interactive Wall with a game in which participants lost drops of sweat as their shadow advanced along the wall. They recovered their body liquids by “drinking” - that is, standing in front of the products displayed on the wall.

As always, the Coca-Cola booth had long lines of people waiting their turn to play. Some finished playing and returned to the end of the line to get a chance to play again.

============================================

Friday, 13 June 2008

Student Gesture Wall

What: interactive projected wall, student project, interactive pet animation
Who: single user
Why: to make interactive pet with gesture interaction
Where: -
Technology: webcam motion detection, audio detection, flash
Positives: cute, identification with the pet - emotional design, many emotions/reactions, concept - most human
Negatives: not multiuser, delay, you need to be close, dog gets confused, projection makes shadow/siluet over the view

I relation to our project:
  • something like oystergotchi, people could relate to it
  • flash use