- Designing Usable and Accessible Games with Interaction Design Patterns
- A look in my interaction design bookshelf
- Interaction design, service design, and a little bit of green
MAJOR PROJECT - Blog for the team - Taz, Funmi, Jophie and Sasha, students of MA Interactive Media at London College of Communication, University of Arts London.
Although this website is for video game design, some points are also good for us to design our content.
Make game usable by:
usability problem -
Players have to wait for something to complete in the game. ...
- slow
- rewind
- auto save
- visual saves
- pause
- free look
usability problem -
Player gets killed or injured repeatedly because the game is too hard to play for the player on the current difficulty setting.
Player gets bored because the game is too easy to play for the player on the current difficulty setting. ...
- slow
- interaction aids
- dyn. diff. adjustment
- adaptive assist
- configurable controls
- scan and select
- rotate and extend