SASHA
Roles
Project Manager 80%
Concept Designer 20%
Marketing/Business
Usability & testing
Responsbilities
Project management:
- ensuring that the Project Team completes the project
- develops the Project Plan
- manages the team’s performance of project tasks
- responsible for communication, including status reporting, risk management, escalation of issues that cannot be resolved in the team
- making sure the project is delivered on schedule, and within scope
Concept Development: www.experimentia.com
- to bridge the stage of idea generation, experience modeling and requirements gathering into interactive design development and testing.
- developing the ability to combine ideas in new ways to solve problems and exploit opportunities
- re-examining assumptions and reinterpreting facts, ideas and past experience
Marketing/Business:
- to find the ways how to advertise and sell the product
- understand the investors brand and develop new ideas within it
Usability Testing:
- Helping Taz with testing
Tasks
Project management:
- Analysis & design of objectives and events
- Planning the work according to the objectives
- Assessing and controlling risk (or Risk Management)
- Estimating resources
- Allocation of resources
- Organizing the work
- Acquiring human and material resources
- Assigning tasks
- Directing activities
- Controlling project execution
- Tracking and reporting progress (Management information system)
- Analyzing the results based on the facts achieved
- Defining the products of the project
- Forecasting future trends in the project
- Quality Management
- Issues management
- Issue solving
- Defect prevention
- Identifying, managing & controlling changes
- Project closure (and project debrief)
Concept development:
- using methods and techniques to encourage idea generation are brain or body storming, mind mapping, story telling, improvisation, experience modelling, opportunity mapping, method cards, wizard-of-oz prototyping, inspiration chests, innovation workshops etc.
- create experience model (A segmentation model describes a typology of users based on patterns of behaviours, attitudes, desires, strategies and/or objects they use; A process model is a description of the stages of an activity or event through time and the relationships within it)
- requirements gathering - outline the problems (individual) users have in their work that they expects the system to solve, the solutions they have in mind for an expressed or implied problem, the desired attributes of whatever solution ultimately is provided and he true fundamental needs, that is, the functions the system must let them perform.
- create use case: Use cases describe scenarios of users interacting with a product, service or application to achieve specific goals or tasks.
Marketing/Business:
- create a brand withing an existing one
- find a ways how to generate some revenue
Assessed areas
Project Management:
- Usage of techniques available for project management in interactive media project
- Choosing the right approaches for the small team of 4 people and project running for 6 weeks.
Concept Development:
- Choosing the appropriate techniques for the interactive design idea development
- Making sure that the result is addressing the target audience, investor needs and resources
Tuesday, 3 June 2008
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